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Submitted on
July 22, 2012
Image Size
4.0 MB


48 (who?)
SFM Pony Eye Fix by FoxTail8000 SFM Pony Eye Fix by FoxTail8000
MLPPackV3.1 is now out and fixes for source filmmaker for the eyes!

A tutorial for fixing the eyes in Source Filmmaker Gmod Ponies.
NOTE: This may not be the most efficient way to fix the eyes but Adamtheamazing64 is finding a way to make it easier.

MLP PonyPack V3
Source VDF languages for Notepad++
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KJMusicalx Featured By Owner 2 days ago
I have a problem about pony characters' eyes.

I want to make a shipping picture that has the eyes closed (It's a kiss picture), but when I export the image, their eyes are visible through their eyelids. Am I doing something wrong and can this be fixed?
Midimistro Featured By Owner Dec 1, 2014  Hobbyist General Artist
Thank you!

Somehow I had the exact opposite problem though.... Instead of:
eyeball righteye "head" -5.200 -15.060 39.890 "eyeball_r" 10.000  -1.000 "body" 10.000
eyeball lefteye "head" 5.200 -15.060 39.890 "eyeball_l" 10.000  1.000 "body" 10.000

"head" was Head and the words head, eyeball_r, eyeball_l, and body were all not in quotes

Again. Thank you!
RooKata Featured By Owner Aug 31, 2014
when i click compile, i get the error

ERROR: c:\ponies_source\Jeff_pony.qc(256): - bad command flexcontroller
ERROR: Aborted Processing on 'Jeff_Pony.mdl'

The line number leads to

flexcontroller eyes range -45 45 eyes_updown
flexcontroller eyes range -45 45 eyes_rightleft

When i take it off, it works. 
The things is... isn't that what's supposed to fix the problem?
FoxTail8000 Featured By Owner Sep 4, 2014  Student Digital Artist
Um... any chance you can send me your text qc file?
RooKata Featured By Owner Edited Sep 4, 2014

when in SFM, instead of the "face" menu thing, there is "eyes" and a bar that says "localViewTargetFactor"

I used SRick91's (The guy who made the sfm rainbow factory animation)
tutorial on how to make it. -->…

I'm kinda ok if there's no way to fix it. i could just re-skin noteworthy to look like mine.
the only sucky part is that i wouldn't be able to use him along side mine, and the tail is different.
FoxTail8000 Featured By Owner Edited Sep 6, 2014  Student Digital Artist
Try putting "flexcontroller eyes range -45 45 eyes_updown
flexcontroller eyes range -45 45 eyes_rightleft"
on line 210 instead of 256. Try to see if that fixes the compile error.

It doesn't look like the flexcontrollers for the eyes were not in the $model group.
RooKata Featured By Owner Edited Sep 10, 2014
Hey! sorry for replying so late.. I forgot about this problem for a bit.

I just tried it, I got some "errors" while compiling (read bellow)
but when i did the changes, it worked!

Thanks so much!

Here are the warnings from the cmd window if you're interested..
FoxTail8000 Featured By Owner Edited Sep 10, 2014  Student Digital Artist
No worries! Glad it worked out! :)

I don't have a whole lot of knowledge when it comes to modeling in Valve's Source Engine,  but thanks for sharing the error message. I'm sure someone will figure that out.
WafitoJeo Featured By Owner Aug 14, 2014  Student Interface Designer
you have pony source, do you have sonicgenerations source?
Cause right now I only got  one problem, that is no qc file on the model that i want to edit with.
And it is from workshop, not G'mod.
FoxTail8000 Featured By Owner Aug 17, 2014  Student Digital Artist
I don't have the source files for the new pony models but the link below should have all the new pony source files and models.…
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